a* implementation in unity in csharp

main.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AStar : MonoBehaviour
{
    public Transform startNode;
    public Transform targetNode;

    private void Start()
    {
        List<Transform> path = FindPath(startNode, targetNode);
        // Use the path for movement or other purposes
    }

    List<Transform> FindPath(Transform start, Transform target)
    {
        List<Transform> path = new List<Transform>();
        
        // Implement A* algorithm here
        
        return path;
    }
}
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