using System.Collections;
using System.Collections.Generic;
using UnityEngine;
publicclassAStar : MonoBehaviour{
public Transform startNode;
public Transform targetNode;
privatevoidStart() {
List<Transform> path = FindPath(startNode, targetNode);
// Use the path for movement or other purposes }
List<Transform> FindPath(Transform start, Transform target) {
List<Transform> path = new List<Transform>();
// Implement A* algorithm herereturn path;
}
}