Here's an example implementation of the A* algorithm in C#:
main.cs2157 chars87 lines
This implementation assumes that the map/grid of nodes is stored in a 2D array or some other data structure that supports efficient lookup of nodes based on their position. The GetNeighbors
method determines the neighbors of a given node, and the Heuristic
method calculates the estimated distance between two nodes (used to prioritize nodes to search next). The AStar
method returns a list of nodes representing the shortest path from the start
node to the goal
node.
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