create a async udp server with tokio and async main in csharp

Here's an example of an async UDP server using Tokio and async main in C#:

main.cs
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Tokio;

class Program 
{
    static async Task Main() 
    {
        var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        socket.Bind(new IPEndPoint(IPAddress.Any, 1234));
        
        Console.WriteLine("Server started on port 1234");

        var mut = new MioUdpSocket(socket);
        var event_loop = new AsyncMioEventLoop(mut, Environment.ProcessorCount);
        event_loop.Schedule(mut.Interest(), OnDataReceived);

        await event_loop.Run();
    }

    static async Task OnDataReceived(AsyncMioHandle handle, EventSet events)
    {
        var mut = handle.Socket as MioUdpSocket;
        var buffer = new byte[1024];

        var result = await mut.ReceiveFromAsync(buffer, SocketFlags.None);

        Console.WriteLine($"Received {result.ReceivedBytes} bytes from {result.RemoteEndPoint}");

        await mut.SendToAsync(buffer, SocketFlags.None, result.RemoteEndPoint);
    }
}
1037 chars
35 lines

This code uses the MioUdpSocket class from the Tokio library to create a UDP socket and bind it to port 1234. It then creates an AsyncMioEventLoop and schedules an interest in incoming data from the socket using the OnDataReceived callback.

The OnDataReceived callback is called when data is received from the socket. It reads the data from the socket and writes it to the console, then sends the same data back to the client using the SendToAsync method.

The Main method sets up the event loop and waits for it to complete. When data is received, the OnDataReceived callback is called by the event loop.

related categories

gistlibby LogSnag