To create a crowd system in C#, we need to implement a algorithm that models the behavior of the crowd, such as how individuals navigate through the environment and interact with each other. Here is a simple approach using Unity3D game engine:
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This is a simple solution to create a crowd system in C#. Depending on the level of complexity you are looking for, you may need to add other features such as social forces, dynamic obstacle avoidance or dynamic path planning.
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