You can create a sprite in C# using the Unity engine. Here's an example:
main.cs556 chars18 linesIn this example, we first create a Sprite object using the Sprite.Create() method, passing in our texture, the texture's dimensions, and the pivot point of the sprite. We then create a new game object and add a SpriteRenderer component to it, which is responsible for rendering the sprite. Finally, we assign the created sprite to the SpriteRenderer component's sprite property.
gistlibby LogSnag