You can create a sprite in C# using the Unity engine. Here's an example:
main.cs556 chars18 lines
In this example, we first create a Sprite
object using the Sprite.Create()
method, passing in our texture, the texture's dimensions, and the pivot point of the sprite. We then create a new game object and add a SpriteRenderer
component to it, which is responsible for rendering the sprite. Finally, we assign the created sprite to the SpriteRenderer
component's sprite
property.
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