To create a UDP communication library in .NET Framework 4.8, you can use the built-in UdpClient
class from the System.Net.Sockets
namespace. Here is an example implementation of a UDP communication library:
main.cs628 chars30 lines
In this implementation, the UdpClient
is initialized with a listen port and the loopback address (localhost) and remote port is used to connect with the receiver. The SendMessage
method sends a byte array message, and the ReceiveMessage
method blocks until a message is received and returns the received message as a byte array. The Close
method closes the UdpClient
.
You can then use this library in your code to send and receive UDP messages. Note that UDP is an unreliable protocol, so you may want to implement error checking and retry logic in your application as needed.
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