create an plugin system in csharp

To create a plugin system in C#, you can follow the steps below:

  1. Define a common interface or base class for all plugins so that they can be dynamically loaded and executed by the application. For example:
main.cs
public interface IPlugin
{
    void Execute();
}
49 chars
5 lines
  1. Create a plugin loader that can scan a directory for plugin files, load them dynamically, and execute their code. For example:
main.cs
public class PluginLoader
{
    public List<IPlugin> LoadPlugins(string path)
    {
        List<IPlugin> plugins = new List<IPlugin>();

        foreach (string file in Directory.GetFiles(path, "*.dll"))
        {
            Assembly assembly = Assembly.LoadFrom(file);

            foreach (Type type in assembly.GetExportedTypes())
            {
                if (typeof(IPlugin).IsAssignableFrom(type))
                {
                    IPlugin plugin = Activator.CreateInstance(type) as IPlugin;

                    if (plugin != null)
                    {
                        plugins.Add(plugin);
                    }
                }
            }
        }

        return plugins;
    }
}
713 chars
28 lines
  1. Implement your plugin classes by implementing the common interface or inheriting from the common base class. For example:
main.cs
public class SomePlugin : IPlugin
{
    public void Execute()
    {
        // Implement plugin logic here...
    }
}
118 chars
8 lines
  1. Build and package your plugins as separate assembly files (.dll) and store them in a directory that can be scanned by the plugin loader.

  2. Finally, use the plugin loader to load and execute your plugins as needed in your application. For example:

main.cs
PluginLoader loader = new PluginLoader();
List<IPlugin> plugins = loader.LoadPlugins("plugins");

foreach (IPlugin plugin in plugins)
{
    plugin.Execute();
}
160 chars
8 lines

gistlibby LogSnag