To create a class for GDT in C#, you can follow these steps:
Define an interface for GDT:
main.cs
publicinterfaceIGDT{
voidInitialize();
voidShutdown();
voidDrawRectangle(int x, int y, int width, int height, uint color);
// add other GDT functions here}
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Create a base class for GDT that implements the interface:
main.cs
publicabstractclassGDTBase : IGDT{
publicabstractvoidInitialize();
publicabstractvoidShutdown();
publicabstractvoidDrawRectangle(int x, int y, int width, int height, uint color);
// add other GDT functions as abstract methods}
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Create a derived class for a specific GDT implementation:
main.cs
publicclassMyGDT : GDTBase{
publicoverridevoidInitialize() {
// initialize GDT here }
publicoverridevoidShutdown() {
// shutdown GDT here }
publicoverridevoidDrawRectangle(int x, int y, int width, int height, uint color) {
// draw rectangle using GDT here }
}
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Use the GDT class in your code:
main.cs
staticvoidMain(string[] args){
IGDT gdt = new MyGDT(); // create an instance of your GDT class gdt.Initialize(); // initialize GDT gdt.DrawRectangle(10, 10, 100, 50, 0xFF0000); // draw a rectangle gdt.Shutdown(); // shutdown GDT}