Here's a C# code snippet to destroy all game objects in the scene except for the local player, assuming you are using Unity's networking system:
main.cs492 chars14 lines
This code first gets the local player's network ID using Unity's NetworkClient
class. Then it loops through all game objects in the scene using FindObjectsOfType<GameObject>()
. For each game object, it checks if it is not the local player (by comparing network IDs) and not a NetworkManager
object (which should not be destroyed). If both conditions are true, the game object is destroyed using Unity's Destroy()
function.
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