To extract image data in C#, we first need to load the image into the program as a Bitmap object. The Bitmap class provides many methods for manipulating image data, and allows us to easily access the raw pixel data as a byte array.
Here is an example code snippet that loads an image file into a Bitmap object, and extracts the pixel data into a byte array:
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In this example, we first load an image file into a Bitmap object using the Bitmap constructor. We then lock the bitmap's data using the LockBits method, which returns a BitmapData object. This object contains information about the bitmap's data, such as its width, height, and pixel format.
We then extract the address of the first line of bitmap data using the Scan0 property of the BitmapData object. We also calculate the number of bytes per row using the Stride property, which takes into account any padding that may be added to the image's rows for alignment purposes.
Next, we allocate a byte array to store the bitmap data, and use the Marshal.Copy method to copy the bitmap data into the byte array. Finally, we unlock the bitmap's data using the UnlockBits method.
With the pixel data now stored in a byte array, we can perform any necessary image processing operations, such as filtering, segmentation, or feature extraction. We can also save the modified image data back to disk using the Bitmap class's Save method.
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