To generate a procedural mesh in Stride using C#, you can follow these steps:
MeshDraw.Create
method.Mesh.New
method and set its Draw
property to the MeshDraw.ModelComponent.Model
property to the newly created Mesh.Here's some example code that generates a simple quad with a texture:
main.cs1142 chars38 lines
This code creates a new entity, adds a ModelComponent to it, and generates a MeshDraw from an array of vertices and indices. It then creates a Material from a texture, assigns the Material to the MeshDraw, and creates a new Mesh with the MeshDraw. Finally, it sets the ModelComponent.Model to a new Model containing the Mesh. Note that this is just a simple example and you can modify it to generate more complex meshes by adding more vertices and indices.
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