isometric map in csharp

Here is a basic example of how to create an isometric map in C# using Unity:

main.cs
using UnityEngine;

public class IsometricMap : MonoBehaviour
{
    public int mapWidth;
    public int mapHeight;
    public GameObject tilePrefab;
    public Vector3 tileSize;

    void Start()
    {
        GenerateMap();
    }

    void GenerateMap()
    {
        for (int x = 0; x < mapWidth; x++)
        {
            for (int y = 0; y < mapHeight; y++)
            {
                GameObject tile = Instantiate(tilePrefab, new Vector3(x * tileSize.x, 0, y * tileSize.z), Quaternion.identity);
                tile.transform.Rotate(new Vector3(45, 0, 45));
            }
        }
    }
}
599 chars
27 lines

In this example, mapWidth and mapHeight specify the dimensions of the map, tilePrefab is a prefab of a tile game object, and tileSize is the size of each tile in the map. The GenerateMap() method iterates through each coordinate in the map and instantiates a tile prefab at the corresponding position with a rotation of 45 degrees around the y-axis to make it appear isometric.

gistlibby LogSnag