Here is a basic example of how to create an isometric map in C# using Unity:
main.cs599 chars27 lines
In this example, mapWidth
and mapHeight
specify the dimensions of the map, tilePrefab
is a prefab of a tile game object, and tileSize
is the size of each tile in the map. The GenerateMap()
method iterates through each coordinate in the map and instantiates a tile prefab at the corresponding position with a rotation of 45 degrees around the y-axis to make it appear isometric.
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