To create a journey planner in C#, we can use graph algorithms, specifically the Dijkstra algorithm, to find the shortest path between two locations. Here are the basic steps to create a journey planner:
- Create a class to represent the graph. Each vertex in the graph should be a location, and each edge should be a road or a path between two locations. Each edge should have a weight representing the travel distance between the two vertices.
- Populate the graph with vertices and edges. This can be done manually or by importing data from an external source (e.g. a CSV file).
- Implement the Dijkstra algorithm to find the shortest path between two vertices. This algorithm works by starting at the source vertex and visiting the neighboring vertices with the smallest distance. We maintain a priority queue of vertices that need to be visited, sorted by their distance from the source vertex. We also keep track of the distances of each visited vertex.
- Finally, we can call the
GetShortestPath
method to get the shortest path between two locations. We can then print out the path or perform further calculations based on the result.