To create a chess AI in C#, you will need to implement a minimax algorithm with alpha-beta pruning. The minimax algorithm is a recursive algorithm that considers all possible moves and their outcomes up to a certain depth to determine the best move to make. Alpha-beta pruning is a technique used to eliminate parts of the search tree that are unlikely to lead to a better outcome.
Here are the general steps to implement a chess AI using minimax and alpha-beta pruning:
Here's some sample code using C# for a basic implementation of a chess AI:
main.cs1831 chars51 lines
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