Here's a simple example of how to create a spacecraft in C# using Unity game engine:
main.cs597 chars27 lines
In this example, we attach this script to the spacecraft GameObject in Unity.
We have two public variables, speed
and rotationSpeed
, which are used to control the movement and rotation of the spacecraft.
We get the Rigidbody2D
component in the Start()
method, so we can add forces to the spacecraft in the Update()
method.
Inside Update()
, we retrieve the user input from Input.GetAxis()
, which returns a float value between -1 and 1.
We use AddRelativeForce
to add a force to move the spacecraft forward/backward, and AddTorque
to rotate the spacecraft to the left/right.
This is a simple example that you can build upon to create more complex spacecraft behaviors with physics and graphics in Unity.
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