The Mediator pattern is used to reduce interdependencies between objects by introducing a mediator object that handles the communication between them. This allows for a more modular and decoupled design. Here's an example implementation in C#:
main.cs2252 chars100 lines
In this example, the ConcreteMediator
class is responsible for handling communication between the Component1
and Component2
classes. The Notify()
method is called by the components to send messages to the mediator, which then sends messages to the other component as needed.
The Client
class demonstrates how the mediator pattern can be used in practice, by creating instances of the components and mediator, and then triggering their methods to communicate with each other.
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