peer to peer video streaming service in csharp

To create a peer to peer video streaming service in C#, we need to establish a network between peers to share video data. Here are the general steps:

  1. Establish a TCP or UDP based socket connection between peers.
  2. Design and format a protocol for communication between peers.
  3. Create a buffer to store video data (e.g. buffer for 10 seconds of video).
  4. Encode video data using a video codec, and then compress it.
  5. Break down the video data into packets and send them to the corresponding peer.
  6. At the receiving end, packets should be stored in a buffer.
  7. Decode and decompress video packets, and display the received video stream.

Here's a sample code utilizing C# implementation of RTP (Real-time Transport Protocol) and RTSP (Real-Time Streaming Protocol) libraries to illustrate a basic P2P video streaming service:

main.cs
using System;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using RtspClientSharp;

namespace StreamingServer
{
    class Program
    {
        static async Task Main(string[] args)
        {
            var streamingEndpoint = new IPEndPoint(IPAddress.Any, 8554);

            var server = new TcpListener(streamingEndpoint);
            server.Start();

            Console.WriteLine($"Listening on {streamingEndpoint}");

            while (true)
            {
                var client = await server.AcceptTcpClientAsync();

                Console.WriteLine($"Client connected from {client.Client.RemoteEndPoint}");

                var rtspListener = new RtspTcpTransportListener(client.GetStream());
                var rtspServer = new RtspServer(rtspListener);

                rtspServer.ClientConnected += OnClientConnected;
                rtspServer.ClientDisconnected += OnClientDisconnected;

                await rtspServer.StartAsync();

                Console.WriteLine($"client {client.Client.RemoteEndPoint} disconnected");
            }
        }

        private static async Task OnClientConnected(RtspClient client, RtspSession session)
        {
            Console.WriteLine($"client {session.SessionId} connected");
            //Do something here
        }

        private static async Task OnClientDisconnected(RtspClient client, RtspSession session)
        {
            Console.WriteLine($"client {session.SessionId} disconnected");
            //Do something here
        }
    }
}
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This is a sample code for server-side implementation that utilizes the RtspClientSharp and RtspServerSharp libraries for RTSP communications. As for the client-side, we can create an analogous application that connects and receives video packets from other peers.

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