To create a 2D pathfinding algorithm, we need to create a grid of nodes, where each node represents a spot on the map. Then, we'll need to determine the optimal path through the grid from a starting point to a destination point. We can accomplish this by implementing the A* algorithm.
Here's an example implementation of an A* algorithm in JavaScript:
index.tsx2875 chars99 lines
This implementation assumes that the grid of nodes is represented by a 2D array called nodes
, where each element is either null
(indicating an obstacle) or an object with x
and y
properties representing its position.
To use this implementation, you would call it like this:
index.tsx352 chars16 lines
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