fetch new image in javascript

To fetch a new image using JavaScript, you can use the Image object which allows you to load an image asynchronously without disrupting the other operations on the page. Once the image is loaded, you can add it to the DOM using the appendChild method.

Here's an example code snippet:

index.tsx
// Get the image container:
const imageContainer = document.getElementById('image-container');

// Create a new image element:
const image = new Image();

// Set the source of the image:
image.src = 'https://example.com/new-image.jpg';

// When the image loads, add it to the container:
image.onload = function() {
  imageContainer.appendChild(image);
};

// If there was an error loading the image, handle it:
image.onerror = function() {
  console.log('Error loading image.');
};
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In this example, we first get the image-container element from the DOM. We then create a new Image object and set its src property to the URL of the new image.

We then define an onload function which will be called when the image is loaded. Inside this function, we add the image to the container using the appendChild method.

Finally, we define an onerror function which will be called if there was an error loading the image. In this case, we simply log a message to the console.

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