make a favicon animation in javascript

To make a favicon animation in JavaScript, we need to use the HTML5 canvas element to draw the animation, and then set the favicon to the created image using a data URL.

Here's an example code that animates a bouncing ball and sets it as the favicon:

index.tsx
// Create a canvas element
var canvas = document.createElement('canvas');
canvas.width = 32;
canvas.height = 32;

// Get the favicon link element
var link = document.querySelector('link[rel="icon"]') || document.createElement('link');
link.type = 'image/png';
link.rel = 'icon';

// Update the favicon with the canvas image
function updateFavicon() {
  link.href = canvas.toDataURL();
  document.head.appendChild(link);
}

// Define the ball properties
var ball = {
  x: 16, // initial x coordinate
  y: 16, // initial y coordinate
  dx: 2, // speed along x axis
  dy: 0, // speed along y axis
  radius: 8, // ball radius
  color: '#F44336' // ball color
};

// Draw the ball on the canvas
function drawBall() {
  var ctx = canvas.getContext('2d');
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  ctx.fillStyle = ball.color;
  ctx.beginPath();
  ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
  ctx.fill();
}

// Update the ball position and check for boundary collision
function updateBall() {
  ball.x += ball.dx;
  ball.y += ball.dy;
  if (ball.x - ball.radius < 0) {
    ball.x = ball.radius;
    ball.dx = -ball.dx;
  } else if (ball.x + ball.radius > canvas.width) {
    ball.x = canvas.width - ball.radius;
    ball.dx = -ball.dx;
  }
  if (ball.y - ball.radius < 0) {
    ball.y = ball.radius;
    ball.dy = -ball.dy;
  } else if (ball.y + ball.radius > canvas.height) {
    ball.y = canvas.height - ball.radius;
    ball.dy = -ball.dy;
  }
}

// Start the animation loop
function animate() {
  updateBall();
  drawBall();
  updateFavicon();
  requestAnimationFrame(animate);
}

animate();
1611 chars
66 lines

In this code, we create a canvas element with a size of 32x32 pixels, which is the standard size for a favicon. We then create a link element with a type of image/png and a rel of icon, which is used to set the favicon.

We define a ball object with properties for the ball's position, speed, radius, and color, and we define two functions, drawBall and updateBall, which draw the ball on the canvas and update its position, respectively.

We also define a function updateFavicon which sets the favicon to the current state of the canvas, and a function animate which updates and draws the ball, updates the favicon, and requests the next frame of animation.

Finally, we call the animate function to start the animation loop.

gistlibby LogSnag