To make a favicon animation in JavaScript, we need to use the HTML5 canvas element to draw the animation, and then set the favicon to the created image using a data URL.
Here's an example code that animates a bouncing ball and sets it as the favicon:
index.tsx1611 chars66 lines
In this code, we create a canvas element with a size of 32x32 pixels, which is the standard size for a favicon. We then create a link element with a type
of image/png
and a rel
of icon
, which is used to set the favicon.
We define a ball
object with properties for the ball's position, speed, radius, and color, and we define two functions, drawBall
and updateBall
, which draw the ball on the canvas and update its position, respectively.
We also define a function updateFavicon
which sets the favicon to the current state of the canvas, and a function animate
which updates and draws the ball, updates the favicon, and requests the next frame of animation.
Finally, we call the animate
function to start the animation loop.
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