To implement reinforcement learning for the k-arm bandit problem in Python, we can use the epsilon-greedy algorithm. Here's a step-by-step guide on how to do it:
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KArmBandit
class and run the epsilon-greedy algorithm:main.py238 chars10 lines
This code will run the epsilon-greedy algorithm on a k-arm bandit problem with 10 actions, using an exploration parameter of 0.1, and for a total of 1000 steps. The plot will show how the average reward evolves over time.
Note that the example above assumes a stationary k-arm bandit problem, where the true action values do not change over time. In a non-stationary problem, you may need to incorporate additional exploration strategies or change the way the estimated action values are updated.
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