simulate goku in python

Simulating Goku in Python can be done by using a game development library such as Pygame. Pygame provides an easy-to-use framework for handling game assets, input events, and creating animations. Here is an example of how to create a basic animation of Goku flying across the screen:

main.py
import pygame

# define screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

# initialize pygame
pygame.init()

# set up screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

# load images
goku1 = pygame.image.load("goku1.png")
goku2 = pygame.image.load("goku2.png")

# set up timer
timer = pygame.time.Clock()

# set initial Goku position
goku_x = SCREEN_WIDTH/2
goku_y = SCREEN_HEIGHT/2

# set initial animation frame
frame = 1

# set up game loop
running = True
while running:

    # limit the frame rate to 60 FPS
    timer.tick(60)

    # handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # move Goku and update animation frame
    goku_x += 5
    if frame == 1:
        frame = 2
    else:
        frame = 1

    # wrap Goku around the screen
    if goku_x > SCREEN_WIDTH:
        goku_x = -goku1.get_width()

    # draw background and Goku
    screen.fill((255, 255, 255))
    if frame == 1:
        screen.blit(goku1, (goku_x, goku_y))
    else:
        screen.blit(goku2, (goku_x, goku_y))

    # update display
    pygame.display.update()

# clean up
pygame.quit()
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This code uses two images of Goku (goku1.png and goku2.png) in order to create the animation. The timer is used to limit the frame rate, and the frame variable is toggled each frame in order to cycle between the two images. The goku_x variable is updated each frame to move Goku across the screen, and is wrapped around to the left side of the screen once he reaches the right side. The screen is filled with white each frame in order to clear the previous frame, and the current frame is drawn using the appropriate image of Goku. Finally, the pygame.display.update() function is called to update the display with the current frame.

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