To simulate Vegeta in Python, we'll need to model his physical attributes such as his mass, velocity, and acceleration. We'll also need to create a graphical representation of him on screen. Here's a simple example of how we can do this:
main.py1064 chars45 lines
In this example, we import the pygame library to handle graphics and input events. We define Vegeta's physical attributes such as his mass, velocity, and acceleration. We also load an image of Vegeta and set up his initial position. We then simulate Vegeta's movement by updating his position based on his acceleration and velocity. Finally, we draw Vegeta on the screen and update the display to show the animation in real time.
gistlibby LogSnag