simulate vegeta in python

To simulate Vegeta in Python, we'll need to model his physical attributes such as his mass, velocity, and acceleration. We'll also need to create a graphical representation of him on screen. Here's a simple example of how we can do this:

main.py
import pygame
import random

# Set up pygame window
pygame.init()
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Vegeta Simulation")

# Define Vegeta's physical attributes
mass = 68 # kg
velocity = 0 # m/s
acceleration = 9.8 # m/s^2

# Set up graphics
vegeta_img = pygame.image.load("vegeta.png")
vegeta_rect = vegeta_img.get_rect()
vegeta_rect.center = (width // 2, height // 2)

# Define time variables
clock = pygame.time.Clock()
delta_time = 0

# Main simulation loop
while True:
    # Event handling
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()

    # Update Vegeta's position
    delta_velocity = acceleration * delta_time
    velocity += delta_velocity
    delta_distance = velocity * delta_time
    vegeta_rect.y += delta_distance

    # Draw Vegeta on screen
    screen.fill((255, 255, 255))
    screen.blit(vegeta_img, vegeta_rect)

    # Update display
    pygame.display.update()
    delta_time = clock.tick(60) / 1000.0
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In this example, we import the pygame library to handle graphics and input events. We define Vegeta's physical attributes such as his mass, velocity, and acceleration. We also load an image of Vegeta and set up his initial position. We then simulate Vegeta's movement by updating his position based on his acceleration and velocity. Finally, we draw Vegeta on the screen and update the display to show the animation in real time.

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