Here's a simple implementation of the A* algorithm in Swift:
main.swift2436 chars88 lines
Here's how you can use the aStar
function with a sample graph:
main.swift556 chars25 lines
This code creates a 3x3 grid of nodes and connects them in a way that allows for diagonal movement. The aStar
function is called with the start and goal nodes and the graph, and it returns the shortest path from start to goal as an array of nodes. The path
variable is then printed to the console.
gistlibby LogSnag