create a game of poker in typescript

To create a game of poker in TypeScript, we can use object-oriented programming principles to represent the various entities in the game, such as the deck of cards, players, and the dealer. We can also use algorithms and data structures to implement the various game mechanics.

Here's a sample implementation of a poker game in TypeScript:

index.ts
enum Suit {
  Spades,
  Hearts,
  Clubs,
  Diamonds
}

class Card {
  constructor(public readonly value: number, public readonly suit: Suit) {}

  toString(): string {
    const values = ['Ace', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'Jack', 'Queen', 'King'];
    const suits = ['♠', '♥', '♣', '♦'];
    return `${values[this.value]} of ${suits[this.suit]}`;
  }
}

class Deck {
  private cards: Card[] = [];

  constructor() {
    for (let s = 0; s < 4; s++) {
      for (let v = 0; v < 13; v++) {
        this.cards.push(new Card(v, s));
      }
    }
  }

  shuffle(): void {
    for (let i = this.cards.length - 1; i > 0; i--) {
      const j = Math.floor(Math.random() * (i + 1));
      [this.cards[i], this.cards[j]] = [this.cards[j], this.cards[i]];
    }
  }

  drawCard(): Card {
    return this.cards.pop();
  }
}

class Player {
  public readonly hand: Card[] = [];
  constructor(public readonly name: string) {}

  addToHand(card: Card): void {
    this.hand.push(card);
  }
}

class PokerGame {
  private deck: Deck;
  private players: Player[] = [];

  constructor(playerNames: string[]) {
    this.deck = new Deck();
    this.deck.shuffle();

    for (const name of playerNames) {
      this.players.push(new Player(name));
    }
  }

  dealCards(): void {
    for (let i = 0; i < 5; i++) {
      for (const player of this.players) {
        player.addToHand(this.deck.drawCard());
      }
    }
  }
}

const game = new PokerGame(['Alice', 'Bob']);
game.dealCards();

console.log(game);
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In the code above, we first define a Suit enumeration to represent the four suits in a deck of cards. We also define a Card class to represent a single card in the deck, with a value and a suit. We then define a Deck class to represent the entire deck of cards, which can be shuffled and from which cards can be drawn.

Next, we define a Player class to represent a player in the game, with a name and a hand consisting of five cards. Finally, we define a PokerGame class to represent the entire game, with a deck and an array of players, as well as a method to deal cards to the players.

In the example usage of the game, we create a new PokerGame with two players named "Alice" and "Bob", and deal cards to each player's hand. We then log the entire game object to the console, which shows the deck of cards and each player's hand.

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