To create a realistic globe in Three.js using TypeScript, you can follow these steps:
index.ts345 chars10 lines
SphereGeometry
class provided by Three.js to create a sphere. The SphereGeometry
constructor takes three parameters: radius, widthSegments, and heightSegments.index.ts59 chars2 lines
earth_texture.jpg
.index.ts153 chars5 lines
MeshBasicMaterial
class. The MeshBasicMaterial
class requires a map
parameter, which should be set to the texture you loaded earlier.index.ts74 chars2 lines
index.ts86 chars3 lines
AmbientLight
and DirectionalLight
classes provided by Three.js to create these lights.index.ts218 chars7 lines
renderer.render()
method. You should also rotate the globe mesh to make it spin.index.ts134 chars10 lines
This is the basic code that you can use to create a realistic globe in Three.js using TypeScript. You can customize the globe's appearance by adjusting the materials and lighting, and you can add other features to the scene to make it more interesting.
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