Here is a sample code in C# implementing a simple maze game using Unity3D:
main.cs1409 chars52 lines
This code sets up a two-dimensional array of MazeCell objects to represent the positions of the walls in the maze.
Next, you'll need to implement your desired algorithm for maze generation. Here are some commonly used algorithms:
Once the maze generation is completed, you can instantiate wall prefabs for the walls in the maze. Note that in this example, a 2D maze is generated, but you can easily modify it to work with a 3D environment.
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