To create a voxel render in C#, you can use Unity3D game engine along with some voxel generation and rendering techniques. Here is an example of how to create a basic voxel render in C# using Unity3D game engine:
Create a grid of voxels in Unity3D game engine. You can use a 3D array to keep track of the voxels' positions and colors.
Procedurally generate the voxel grid using Perlin noise, simplex noise or any other method of your choice.
Render the voxel grid by creating small cubes for each voxel position using Unity3D game engine. Assign the corresponding color to each cube based on the voxel color in the 3D array.
Here's some example code to get you started:
main.cs1690 chars49 lines
This code creates a voxel grid using Perlin noise and then renders each voxel as a small cube with corresponding color. You can customize the grid size, voxel size and random seed to create different types of voxel renders.
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