create a voxel renderer in csharp

To create a voxel renderer in C#, you can make use of the Unity game engine's graphics capabilities. Here's an example of how to create a simple voxel renderer:

  1. Create a new C# script in Unity, and attach it to a game object in your scene.
  2. In the script, define a 3D array to hold the voxel data. For example:
main.cs
public int[,,] voxels;
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  1. Initialize the voxel array with data that represents your 3D scene. For example:
main.cs
voxels = new int[,,] {
    {
        {0, 0, 0, 0},
        {0, 1, 1, 0},
        {0, 1, 1, 0},
        {0, 0, 0, 0}
    },
    {
        {0, 0, 0, 0},
        {0, 1, 1, 0},
        {0, 1, 1, 0},
        {0, 0, 0, 0}
    },
    {
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 0, 0, 0}
    }
};
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  1. In the game object's update method, loop through the voxel array and render each voxel as a cube. For example:
main.cs
void Update() {
    for (int x = 0; x < voxels.GetLength(0); x++) {
        for (int y = 0; y < voxels.GetLength(1); y++) {
            for (int z = 0; z < voxels.GetLength(2); z++) {
                int voxelType = voxels[x,y,z];
                if (voxelType != 0) {
                    Vector3 position = new Vector3(x, y, z);
                    GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
                    cube.transform.localScale = Vector3.one;
                    cube.transform.position = position;
                }
            }
        }
    }
}
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This code will create a cube game object for each non-zero voxel in the voxel array, with the position of each cube matching its corresponding voxel. You can customize the appearance of the cubes (e.g. by adding textures, materials, or lighting) to create a more polished voxel renderer.

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