To create a voxel renderer in C#, you can make use of the Unity game engine's graphics capabilities. Here's an example of how to create a simple voxel renderer:
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This code will create a cube game object for each non-zero voxel in the voxel array, with the position of each cube matching its corresponding voxel. You can customize the appearance of the cubes (e.g. by adding textures, materials, or lighting) to create a more polished voxel renderer.
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