To create a Vulkan compute shader in C#, you will need to use the Vulkan API bindings for C#. Here are the steps to follow:
Install the Vulkan API bindings for C# using NuGet package manager in Visual Studio.
Create an instance of the VulkanInstance
class, which represents a Vulkan instance.
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This is a basic example of how to create a Vulkan compute shader in C#. You can customize it according to your needs.
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