To get an asset from the resources folder in Unity using C#, you can use the Resources.Load()
method. This method allows you to load assets from the Assets/Resources
folder by providing the path to the asset relative to that folder.
Here's an example of how to load a texture asset from the Assets/Resources/Textures
folder:
main.cs253 chars13 lines
In this example, we have a public field myTexture
of type Texture2D
that will hold the loaded asset. In the Start()
method, we call Resources.Load<Texture2D>()
and pass in the path to the texture asset, which is "Textures/my_texture"
in this case.
Note that you do not need to include the file extension in the path string when using Resources.Load()
. This method will automatically determine the correct file extension based on the type parameter you provide (Texture2D
in this case).
Also note that the Resources.Load()
method can be slower than other asset-loading methods in Unity, so it should be used judiciously and only when necessary.
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