To randomly spawn enemies in Unity using C#, you can use the Instantiate() method coupled with Random.Range() to randomly set the position and rotation of each enemy spawned.
First, you need to create an empty GameObject as the parent of the enemies spawned, so you can keep your hierarchy clean. Then, create a prefab of your enemy game object.
main.cs747 chars17 lines
The above code randomly spawns an enemy every spawnDelay
seconds, within the range of -10 to 10 on the x and z axes. The spawned enemy is also assigned to the enemyParent
object for organization purposes.
Note that the InvokeRepeating()
function is used to repeatedly call the SpawnEnemy()
method at the set delay time. This is one way to spawn enemies in a consistent manner without overloading the system with spawn requests, as opposed to using a while
loop or a Coroutine
.
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