To save a Scriptable Object to a JSON file in C#, you will need to use the JsonUtility
class provided by Unity. Here’s an example of how to do it:
main.cs446 chars17 lines
In the example above, we have a public field myScriptableObj
that is the Scriptable Object we want to save, and a public string field fileName
that is the name of the file we want to save to. We also have a public method Save()
that does the actual saving.
In the Save()
method, we first use JsonUtility.ToJson()
to convert the Scriptable Object to a JSON string. We then use Path.Combine()
to create a full file path by combining the Application.streamingAssetsPath
and fileName
fields. Finally, we use File.WriteAllText()
to write the JSON string to the file at the path we just created.
That's it! Now you can call the Save()
method wherever you need to save your Scriptable Object to a JSON file.
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