To implement the A* algorithm with SFML in C#, you can follow the steps below:
main.cs86 chars7 lines
main.cs227 chars9 lines
main.cs82 chars3 lines
main.cs42 chars3 lines
main.cs805 chars36 lines
main.cs138 chars9 lines
This is the basic implementation of A* with SFML in C#. You can customize this algorithm based on your specific requirements for your game.
gistlibby LogSnag