Here's an example of how to implement pathfinding for an enemy in SFML using C#:
First, you need to define the graph for the tiles on which the enemy can move. This can be represented as a 2D grid where each tile is a node in the graph. For example:
main.cs731 chars31 lines
Next, you need to define the algorithm for finding the shortest path between two nodes in the graph. One popular algorithm for this is A* (pronounced "A-star"). Here's an example implementation:
main.cs3091 chars114 lines
Finally, you can use the pathfinding algorithm to move the enemy towards its target. Here's an example implementation:
main.cs427 chars24 lines
With these functions in place, you can call the MoveTowards
function on your enemy object to move it towards its target tile. For example, if you want your enemy to move towards the player's position, you can pass in the player's tile as the target:
main.cs107 chars5 lines
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