To perform mesh shrink wrapping in Unity using C#, you can use the Mesh Collider component along with the Shrink Wrap algorithm.
Here is the code you can use to shrink wrap a mesh:
main.cs1428 chars44 lines
In this script, you assign the target mesh (which you want to wrap around) in the editor using the targetMesh
public variable.
In the Start
method, you get the MeshFilter component of this gameObject (which should have the mesh that you want to shrink wrap), and add a MeshCollider component to it. You then assign the targetMesh as the sharedMesh of the MeshCollider.
In the FixedUpdate
method, you use the GetContacts
method of the MeshCollider component to get all contacts with the targetMesh.
You then loop through each contact and calculate the distance between the contact point and the target position. If the distance is less than the distanceThreshold
(which you can also set in the editor), you move this gameObject to the contact point.
Overall, this script performs the shrink wrapping of one mesh onto another in Unity using C#.
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