import fbx to mesh converter unity in csharp

To import FBX into Unity and convert it to a mesh using C#, you should use the FBXImporter class. The following code shows how to load an FBX file and access its mesh data:

main.cs
using UnityEditor;
using UnityEngine;

public class FbxToMeshConverter : MonoBehaviour
{
    public string filePath = "Assets/Models/mymodel.fbx";
    
    void Start()
    {
        // Load the FBX file
        GameObject obj = AssetDatabase.LoadAssetAtPath<GameObject>(filePath);

        // Get the mesh data from the FBX file
        Mesh mesh = null;

        // Find the mesh renderer component in the object hierarchy
        MeshRenderer renderer = obj.GetComponentInChildren<MeshRenderer>();

        // Get the mesh filter component attached to the mesh renderer
        MeshFilter filter = renderer.GetComponent<MeshFilter>();

        // Get the mesh data from the mesh filter component
        mesh = filter.sharedMesh;
        
        // Do something with the mesh
        if(mesh != null)
        {
            // Print the number of vertices in the mesh
            Debug.Log("Number of vertices: " + mesh.vertexCount);
        }
    }
}
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In this example, we load an FBX file from the specified path and access its mesh data by finding the mesh renderer component in the object hierarchy and getting the mesh filter component attached to it. We then access the mesh data from the mesh filter component and do something with it, in this case printing the number of vertices in the mesh.

Note that in order to use the FBXImporter class, you need to have the Unity Editor installed and import the UnityEditor namespace.

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