To cast a ray in Unity using C#, you need to use the Physics.Raycast()
method. This method takes in a Ray
object and returns a bool
value indicating whether the ray hit something or not.
Here's an example of how to do a raycast in Unity using C#:
main.cs400 chars13 lines
In this example, we are casting a ray from the camera position towards the mouse position on the screen. If the ray hits something, the hit
variable will be filled with information about what it hit. We can then use this information to do something in code, such as print the name of the hit object to the console using Debug.Log()
.
gistlibby LogSnag