// Define constants for the gameconst GRID_SIZE = 20;
const CELL_SIZE = 20;
const SNAKE_SPEED = 100;
let snake = [{ x: 10, y: 10 }];
let food = createFood();
let direction = { x: 1, y: 0 };
let score = 0;
let gameInterval = setInterval(gameLoop, SNAKE_SPEED);
functiongameLoop() {
clearCanvas();
drawSnake();
drawFood();
moveSnake();
checkCollision();
}
functionclearCanvas() {
// Your code to clear the canvas}
functiondrawSnake() {
// Your code to draw the snake on the canvas}
functiondrawFood() {
// Your code to draw the food on the canvas}
functionmoveSnake() {
// Your code to move the snake in the current direction}
functioncheckCollision() {
// Your code to check for collision with walls, snake body, and food}
functioncreateFood() {
// Your code to randomly place the food on the canvas}
functionhandleInput(event) {
// Your code to handle key presses and change the direction of the snake}
document.addEventListener('keydown', handleInput);