To face an image on a sphere in threejs, you can create a sphere geometry and a material with a texture map. Then, you can apply the texture map to the material and wrap it around the sphere. To face the image on the sphere, you can set the texture's mapping property to THREE.SphereMapping, and set the material's side property to THREE.DoubleSide to ensure the texture is visible from both sides of the sphere.
Here is an example code snippet that demonstrates how to face an image on a sphere in threejs:
index.tsx585 chars15 lines
In this example, we create a sphere with a radius of 10 and 32 segments in both the vertical and horizontal directions. We then load an image using the TextureLoader and create a material with it. Finally, we apply the material to the sphere and set the texture mapping to THREE.SphereMapping and the material's side to THREE.DoubleSide.
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