face image on sphere threejs in javascript

To face an image on a sphere in threejs, you can create a sphere geometry and a material with a texture map. Then, you can apply the texture map to the material and wrap it around the sphere. To face the image on the sphere, you can set the texture's mapping property to THREE.SphereMapping, and set the material's side property to THREE.DoubleSide to ensure the texture is visible from both sides of the sphere.

Here is an example code snippet that demonstrates how to face an image on a sphere in threejs:

index.tsx
// Create a sphere geometry
const sphereGeometry = new THREE.SphereGeometry( 10, 32, 32 );

// Create a texture loader and load an image
const textureLoader = new THREE.TextureLoader();
const textureMap = textureLoader.load( 'path/to/image.jpg' );

// Create a material with the texture map and apply it to the sphere
const sphereMaterial = new THREE.MeshBasicMaterial( { map: textureMap, side: THREE.DoubleSide } );
sphereMaterial.map.mapping = THREE.SphereMapping;
const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );

// Add the sphere to the scene
scene.add( sphere );
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In this example, we create a sphere with a radius of 10 and 32 segments in both the vertical and horizontal directions. We then load an image using the TextureLoader and create a material with it. Finally, we apply the material to the sphere and set the texture mapping to THREE.SphereMapping and the material's side to THREE.DoubleSide.

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