To implement wasd camera movement in Three.js, you can listen for keyboard events and update the camera position accordingly.
Here is an example:
index.tsx733 chars36 lines
In this example, we create a PerspectiveCamera
, set an initial position, and then listen for keyboard events using addEventListener
. When a key is pressed or released, we update the corresponding entry in the keys
object.
Then, on each animation frame, we check the keys
object to see which keys are currently pressed and update the camera position accordingly using the position
property. Finally, we use requestAnimationFrame
to continue the animation loop.
With this implementation, pressing 'w' moves the camera forward, 'a' moves it left, 's' moves it backward, and 'd' moves it right.
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