To simulate rocket physics in JavaScript, you will need to use physics equations to determine the movement and acceleration of the rocket over time. This can be done using numerical integration methods such as the Euler method, or more advanced methods such as the Runge-Kutta method.
Here is a basic example of how to simulate a rocket launch using the Euler method:
index.tsx780 chars36 lines
This code defines the initial conditions of the rocket and runs a simulation loop that calculates and updates the velocity and position of the rocket over time. The drawRocket
function can be used to draw the rocket at its new position for each time step.
Note that this example is a very basic simulation and does not take into account many real-world factors, such as air resistance, wind, and more complex physics equations.
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