create a maze game in matlab game design in matlab

To create a maze game in MATLAB, you can follow these steps:

  1. Create a maze: Define a matrix where each element represents a cell in the maze. The value of 0 represents a wall, and the value of 1 represents an empty space. You can use MATLAB's built-in functions like zeros to create a matrix of all 0s and then set the appropriate elements to 1 to create the maze.

  2. Draw the maze: Use MATLAB's image function to display the maze on the screen.

  3. Place the player: Define the starting position of the player in the maze. You can use a different value, say 2, to represent the player's position.

  4. Allow the player to move: Use MATLAB's waitforbuttonpress function to detect when the player presses a key. Then, update the player's position based on the direction of the key pressed. For example, if the player presses the up arrow key, move the player up if there is no wall in that direction.

  5. Check for win/loss: Define a winning condition, such as reaching a specific cell in the maze. Check the player's position after each move to see if they have won. Also, check if the player has collided with any walls, which would result in a loss.

  6. Repeat until game over: Wrap steps 4-5 in a loop that continues until the game is over. You can display a message on the screen indicating whether the player has won or lost.

Here is an example code snippet that illustrates some of these steps:

main.m
maze = zeros(10, 10); % create a 10x10 maze
maze(2:8, 2:8) = 1; % set the inner cells to 1
maze(1,:) = 0; maze(end,:) = 0; maze(:,1) = 0; maze(:,end) = 0; % add external walls
maze(2, 2) = 2; % place the player at the top-left corner

image(maze); % display the maze

game_over = false;
while ~game_over
    key = waitforbuttonpress;
    switch key
        case 28 % left arrow key
            % move the player left if no wall
            if maze(2, 1) ~= 0
                maze(2, 1) = 1;
                maze(2, 2) = 2;
            end
        case 29 % right arrow key
            % move the player right if no wall
            if maze(2, 3) ~= 0
                maze(2, 3) = 1;
                maze(2, 2) = 2;
            end
        % similar code for up/down arrow keys
    end
    
    % check for win/loss conditions
    if maze(end-1, end-1) == 2
        game_over = true;
        title('You win!');
    elseif % check for collision with wall
        game_over = true;
        title('Game over!');
    end
end
1020 chars
36 lines

related categories

gistlibby LogSnag