To compress data using the Win32 API in Rust, we can use the zlib
library. This library provides functions for compressing and decompressing data using the zlib algorithm, which is commonly used for file compression.
To get started, we need to include the winapi
and libc
crates in our project:
main.rs40 chars3 lines
We also need to link against the zlib1
library by adding the following lines to our Cargo.toml
file:
main.rs81 chars4 lines
With the dependencies set up, we can start writing code to compress data. Here's an example function that compresses a byte buffer using the zlib
library:
main.rs900 chars30 lines
We start by setting up input and output buffers. The output buffer is initialized with a size that is 10% larger than the input size plus 12 bytes, which is a common heuristic for estimating the size of the compressed output. We then call the compress
function from the winsock2
module, which compresses the data in the input buffer and stores the compressed data in the output buffer.
The compress
function returns Z_OK
if the compression was successful. If so, we resize the output buffer to the actual compressed size and return it as a Vec<u8>
. Otherwise, we return None
.
Note that this is just a simple example of how to compress data using the Win32 API in Rust. We would likely want to handle errors more gracefully in a real-world scenario, and we might also want to use other compression algorithms or libraries depending on our specific use case.
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