find the center of a black hole and then divide by zero in rust

To find the center of a black hole, we usually rely on indirect observations of its effects on surrounding matter, such as stars and gas. One common method is to observe the motion of stars that orbit around the black hole, and by applying Kepler's laws and gravitational theories, we can estimate the location of the black hole's center.

However, dividing by zero in Rust (or any programming language) is not possible and usually results in a runtime error. Instead, we can use a very large value, such as f64::INFINITY, to represent an approximation of infinite values that may arise in our calculations.

Here is an example code snippet that demonstrates how to calculate the center of a black hole with a fictitious mass of 1 million solar masses, using the position and velocity vectors of a nearby star:

main.rs
const G: f64 = 6.67430e-11; // gravitational constant in m^3 kg^-1 s^-2
const M: f64 = 1.0e6 * 1.989e30; // mass of black hole in kg

// assume we have the position and velocity vectors of a nearby star
let r_star = Vector3::new(1.0, 0.0, 0.0); // in units of AU
let v_star = Vector3::new(0.0, 10.0, 0.0); // in units of AU/yr

// calculate the specific angular momentum of the star
let h_star = r_star.cross(&v_star); // in units of AU^2/yr
let h_scalar = h_star.magnitude(); // in units of AU^2/yr

// calculate the semi-major axis of the star's orbit
let a_star = 1.0 / (2.0 / r_star.magnitude() - v_star.dot(&v_star) / (G * M)); // in units of AU

// calculate the location of the black hole's center
let r_bh = (h_scalar.powi(2) / (G * M)).sqrt(); // in units of AU

// divide by zero approximation
let r_divzero = r_bh / 0.0f64; // returns f64::INFINITY

println!("The center of the black hole is located at ({}, {}, {})", r_bh.x, r_bh.y, r_bh.z);
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