To generate a normally distributed random number in Swift, we can make use of the GaussianRandomNumberGenerator
class from the GameplayKit
framework.
First, we need to create an instance of GaussianRandomNumberGenerator
with a mean and standard deviation. The mean is the center of the range of values, while the standard deviation determines the spread of values.
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Once we have the generator, we can use the nextUniform()
method to generate a normally distributed random number between -1 and 1.
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We can also scale this value to a desired range by multiplying it by the desired range and adding the minimum value.
Here's an example of generating a normally distributed random number between 0 and 10:
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Now, scaledRandomNum
will be a normally distributed random number between 0 and 10.
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