To generate a normally distributed random number in Swift, we can make use of the GaussianRandomNumberGenerator class from the GameplayKit framework.
First, we need to create an instance of GaussianRandomNumberGenerator with a mean and standard deviation. The mean is the center of the range of values, while the standard deviation determines the spread of values.
main.swift206 chars6 linesOnce we have the generator, we can use the nextUniform() method to generate a normally distributed random number between -1 and 1.
main.swift40 chars2 linesWe can also scale this value to a desired range by multiplying it by the desired range and adding the minimum value.
Here's an example of generating a normally distributed random number between 0 and 10:
main.swift118 chars4 linesNow, scaledRandomNum will be a normally distributed random number between 0 and 10.
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