To animate an image sprite with CSS transform in Typescript, you will need to define your CSS classes with the appropriate properties and then apply them using Typescript code.
First, create your CSS classes to define the animation. In this example, we will use a sprite sheet with three frames of a bouncing ball, and animate the ball using CSS transform:
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The .sprite
class defines the dimensions and background image of the sprite, while the .animate
class defines the animation to apply.
Next, use Typescript to create and manipulate the HTML element and apply the CSS classes:
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In this example, we create a new div
element, add the sprite
and animate
classes to it, and append it to the body
element. The animate
class will apply the animation to the sprite
background image.
You can also use Typescript to toggle the animation on and off, or change the animation duration, steps, or transform properties:
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In this example, we toggle the animate
class on and off to start and stop the animation. We also change the animation duration to one second, set the timing function to ease-in-out, set the iteration count to infinite, and set the direction to alternate.
With these techniques, you can easily animate image sprites with CSS transform in Typescript.
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