plinko game in typescript

To create a plinko game in TypeScript, you can use the Canvas API to draw the game board and the plinko chips. Here's a simple example of how to get started:

  1. First, create an HTML file that includes a canvas element on the page:
<!DOCTYPE html>
<html>
<head>
	<title>Plinko Game</title>
	<style>
		canvas {
			border: 1px solid #000000;
		}
	</style>
</head>
<body>
	<canvas id="gameCanvas" width="800" height="600"/>
	<script src="bundle.js"></script>
</body>
</html>
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  1. Then, create a TypeScript file to handle the game logic:
index.ts
const canvas = document.getElementById("gameCanvas") as HTMLCanvasElement;
const ctx = canvas.getContext("2d");

const plinkoRadius = 10;
const boardSize = 7;

class PlinkoChip {
    xPos: number;
    yPos: number;

    constructor(x: number, y: number) {
        this.xPos = x;
        this.yPos = y;
    }

    draw() {
        ctx.beginPath();
        ctx.arc(this.xPos, this.yPos, plinkoRadius, 0, Math.PI * 2);
        ctx.fillStyle = "#FF0000";
        ctx.fill();
        ctx.closePath();
    }
}

class PlinkoBoard {
    chipRows: PlinkoChip[][];

    constructor() {
        this.chipRows = [];

        for (let i = 0; i < boardSize; i++) {
            let row: PlinkoChip[] = [];
            for (let j = 0; j < i + 1; j++) {
                const xPos = (canvas.width / (boardSize + 1)) * (j + 1);
                const yPos = (canvas.height / (boardSize + 1)) * (i + 1);
                row.push(new PlinkoChip(xPos, yPos));
            }
            this.chipRows.push(row);
        }
    }

    draw() {
        this.chipRows.forEach(row => {
            row.forEach(chip => {
                chip.draw();
            });
        });
    }
}

const board = new PlinkoBoard();

function update() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    board.draw();
}

setInterval(update, 10);
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In this example, we are creating a PlinkoBoard class that contains PlinkoChip objects arranged in rows. We can calculate the x and y positions for each chip based on the size of the canvas and the number of chips in each row.

Then, we are using setInterval() to call update() function every 10ms to continuously update the canvas with the current state of the game.

Note: This is a basic example and you will need to add more game logic, such as physics calculations and user input handling, to create a full-fledged plinko game.

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