To create a plinko game with 20 pegs and 1 ball in TypeScript, we would start by creating the game board using HTML5 Canvas. We would then generate 20 pegs evenly spaced across the top of the board, and one ball placed at the center of the top row.
To simulate the ball falling through the pegs, we would use a loop that calculates the ball's position and velocity on each frame of the game. The ball's trajectory can be determined by the angle at which it hits each peg, which can be randomly generated for each peg.
Here is some sample code to get you started:
index.ts2320 chars103 lines
This code creates a Peg
class to represent each peg on the board, and a Ball
class to represent the ball. It also generates 20 pegs with random angles across the top of the canvas, and creates a ball at the center of the top row.
The animate
function is the main animation loop that updates and draws the ball and pegs on each frame. On each frame, it checks for collisions between the ball and each peg, and updates the ball's velocity accordingly.
This is just a basic example to get you started, but you can customize the game by adding more features like scoring or power-ups.
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