To create a realistic globe in Three.js that updates the mesh image to match the sun's lighting, you can follow these steps:
- Create a new THREE.WebGLRenderer and add it to your HTML document:
- Set up a new THREE.Scene and add a new THREE.PerspectiveCamera:
- Load a texture map for the globe using THREE.TextureLoader:
- Create a new THREE.SphereGeometry and add a new THREE.Mesh with the texture map:
- Add some lighting to the scene, such as a new THREE.AmbientLight and a new THREE.PointLight:
- Create a new function called animate and call it with requestAnimationFrame:
- To update the mesh image based on the sun's lighting, you can create a new THREE.Vector3 object to represent the direction of the sun, and then update the mesh material's color based on the angle between the sun vector and the surface normal of each vertex in the mesh:
This will update the mesh's color based on how much each point faces the sun, resulting in a realistic globe that appears to rotate and reflect the sun's lighting.